Paths to Realization of an Art Object

Doing artwork for a living does not require you be crazy to begin with, but it will certainly get you there. Whether it’s illustration work, photography, painting, or making lighted objects, every work has a piece of the author baked into it. That’s what separates art from product design or graphics. So what happens with the resulting product is equally personal.

As a lighting designer, I felt a personal connection with my work, but the intimacy was diluted by the number of people between the creative vision and the end product. The finished design and process was a team-involved collective effort. The myopia and hyper vigilance over details invisible to others softened the self criticism. Few can visualize light in space during the design process – that’s what makes lighting design a true professional art (sorry lighting science nerds, it is not about formulas and compliance, it is art, even when it isn’t.) That means that even when the end product was less than artistically perfect, you still create magic.

The same cannot be said of works created with your own hands, where you own the entire process from inspiration to finished object in hand. Every detail, surface, finish, mistake and success, are 100% on the creator. Imperfect is failure; Just send it to the landfill – I’m going to work at the Home Depot stocking shelves, I suck!

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Inside the 1966 Needle

This is the first of the series of lighted objects I have created for offer on the Lumenique site. I will publish each one with a brief on what inspired it.

Most will recognize this from one of my favorite cities on the West coast. As a kid, we visited the 1966 World’s Fairgrounds numerous times. We visited the museums and displays, then played on the grounds. My last visit there was many years ago, on a working tour of projects I was doing as a Lighting Designer in the area.

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3D Print 2010 vs. 2021 and Unicycle 2

Unicycle Two was inspired by the first 3D print object I ever made in 2010 – Unicycle One, which was part of the 52 in 52 project. This first full object project and over 1000 subsequent projects since has been a massive learning experience. The following summarizes the progression that has taken place over these 11 years.

Unicycle Two (2021, foreground) vs. Unicycle One (2010, background) reflects the evolution of progress in creating finished art using 3D print technology. This includes surface finishing as well as approach to body fill and construction.

Not knowing the characteristics of the ABS plastic in 2010, I printed the first fixture solid, which consumed 115 cubic inches of material, at a cost of over $600. Ouch! Over the last 11 years, I have learned a lot about how to create objects with 3D printers, which is reflected in the latest iteration of the Unicycle design.

2010: The first 3D print object, using a Stratasys Dimension bst1200es, was printed solid and is unfinished. The design was done in Rhino CAD, and the separation of colors reflected the numerous sections required to build the fixture up. The driver and electronics are in the base. The arm and head were made from machined copper.
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What I Can Do for You at Lumenique

Every designer has instances where they want to see a special idea or concept realized to fill a small, but essential need or want, but cannot find a path to see it realized. I know this, as I was a designer that started making things for my own projects to fill this need – which led to the formation of Lumenique.

Custom Frame Mount LED Picture Light

The need for something special may be as simple as a small iconic accent applied to a wall or door, a corporate image piece, a center piece at a corporate entry desk or conference table, a side table or dining table light that functions as accent source of illumination while making an artistic design statement. These are the inspired details that add nuance and depth, that makes a design pop – but are too frequently set aside for want of a source to make them real.

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Why Would an Artist Choose OLED?

Art is about combining materials and technology in a way that creates objects that reflect a vision or an idea. In some instances, artists find it necessary to innovate their own technology, or to apply one in a way unintended by the originator in order to achieve the end result they desire. Art is about experimentation and tinkering.

In my previous lives, I have done this many times – from using lithography films loaded into a 35mm camera for extremely long exposures for motion capture, to soldering house wiring together with a motorcycle fog lamp to make a sculpture.

This image (1978) was taken using 25ASA high contrast lithograph film cut and modified to work in a 35mm camera to facilitate extreme exposure times in full sunlight conditions.
This small light (1987) was made from copper house wire, plumbing solder, and a PAR36 motorcycle fog lamp.

Artistic inspiration is generally not bound by the physical reality it springs from. In many cases, it is impossible to create what the imagination or an idea brings forth. Yet, an artist that has become too involved in the workings and machinations of creation, often find themselves lost and frustrated. For these reasons, there is always a level of compromise. Available resources, time, and skill set combine to shape the universe within which an artist creates. Some of these limitations are by choice – as is the case for those who choose only to paint, or sculpt in clay – others are just the limitations of the real world.

Light Source Selection

I have been in lighting for 40 years, from virtually every angle – including design of lighting in spaces, design of products for manufacture, use of light to cure resins or disinfect water, and in artwork. I see light in things, in spaces, and in the world – it’s now just a part of what I see.

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Steps from a Virtual Concept to Finished Work using 3D Printed Components

The following is the step by step process I use to develop a design or artistic idea into three dimensional reality using modern tools and technology. The images are from a current project just completed, and are not retouched, so you can see the raw process as it progressed.

Creative Process – In the virtual universe
Building the Model
While we once used pens and pencils to create drawings, when the end product is to be produced directly as a 3D assembly, creating designs within solid-model CAD software is a more direct, and more satisfying process. In my case, all sculptures and designs are created in SolidWorks. This includes all components to be utilized, to insure the final product will fit together. This is a highly iterative process, that may entail dozens of attempts and variations, as the design matures and evolves.
At various stages in the process, the model assembly or its parts are rendered to see how they might appear when completed. This affords me insight into proportion, and general appearance that the CAD software is lacking.
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