Inspired by a Tower Observed

The Park object is inspired by an observation tower located in Chřiby, Czechoslovakia. The country has many of these structures for observing the surrounding landscape, which can be stunning.

My inspired take, containing 4 OLED modules and dual dimming control.

The original lookout tower was designed by Jan Smékal and Tomáš Hutyr from the Prostějov company.

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Lean Objects

The idea behind the Lean Series of Lighted Art Objects is to communicate the general architectural imagery, in a small abbreviated scale that provides an ambient presence when placed on a table. The concept is similar to editing a story down to the least number of words, while still communicating the intended imagery.

Lean Empire

Initially, I created 6 variations that range from Deco to Brutal. These artist proofs are one-off items, meaning these are part of an exploration of the forms, involving significant hand working to produce. Future objects may follow, but these will not be reproduced as they are shown.

The soft light from the OLED panels provides a pleasant reading light, while the dual face also illuminates the wall or surfaces behind, adding to ambient illumination in addition to adding artistic detail to an interior.

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An Inspiration from the West

The Transamerica Pyramid in San Francisco is a familiar icon of the city. Building started in 1969, opening in 1972, it stood ready to take on the worst quakes of the region.

My take on the iconic pyramid

I remember the stories about its design approach and why the shape was chosen.

My take features the pyramid – but also includes expression of the structural base. with an internal pyramid reflector element. I also created lighted features at the base and exaggerated the expressed elevator core wings as lighting features. The open mid section captures the open and lighted feeling one gets when approaching the structure from the ground level. I also opened the peak section, as a nod to the two lighted window sections.

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Exclusivity of Works Offered

The objects created and offered through Lumenique are not production products. Lumenique is the name of my design studio, not a product manufacturing organization.

The following is extracted from my Terms page, describing how I characterize and keep records of completed works.

Provenance Record Keeping

Every product made is identified by a unique serial number code label placed on its base. This serial number is logged into the Lumenque database with a reference image and description, and data indicating the item completion date, and type of work coded (see definitions below.) The unique serial number can also be used to replace a work that has been destroyed – with proof and return of the remains of the destroyed item, on which a quote for replacement will be issued for approval prior to remaking the lost work. For this reason, we recommend keeping a record of the serial number for future reference.

Definitions of Terms Used
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About Plastics Use in Lighted Objects

There is a very real concern that plastics are harming our environments. To some, this means that anything made from the stuff is to be avoided as dangerous. Which is unfortunate. As it is with any raw material, there are pros and cons to be considered – so objectivity is key to understanding.

Since a great deal of what I make uses 3D printed plastic, I am sensitive to how potential customers perceive it. I am also aware of the role plastics play in improving our lives, as well as the damage being done by abuse of the material.

The following is a brief of how I see plastics use as it relates to what I am directly involved in – founded on 12 years of development.

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Commissioning Request

I enjoy the freedom of creating on my own. However, my real passion lies in delighting customers with objects that enhance their environment by enabling and bringing to life their own design vision. I invite anyone with a specific idea they would like to see realized to consider me a resource in realizing that vision. My customers include Lighting Consultants, Interior Designers, Architects, Manufacturers, Lighting Agencies, and Individuals who value art and unique objects built around their specific tastes and wants. I have made and designed products for residential, hospitality, gaming, coprorate, residential, and office environments.

My job is to see your vision realized, or want satisfied.

You can contact me directly through email, or phone call to start the dialog, or take a moment to collect some thoughts as follows:

The Process

The process is simple. We will work together to create a commission brief that includes descriptions and sketches of the object you wish to have. This can be as rough as a general description you’d like me to work from, to as detailed as your giving me a CAD file to base a design on. This brief includes estimated time to complete, deadlines, finishes, costs involved, and any specific terms involved with creating the desired work. Once agreed upon, I begin work and will provide regular updates as the project progresses.

There is no charge or cost involved, until we have agreed on the project, a formal quote has been created, and accepted by you, with the terms and conditions clearly understood.

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Building Scale and Reference Imagery

I realize that it can be difficult to determine the scale of objects from dimensions. It’s also a little difficult to see something in an application setting, in scale to its surroundings.

While I have included images of the objects from several views, with background light on and off, and have videos of them in 360 degree views – until now, I have not had any scale reference images. After mulling this over for some time, I believe I came up with a solution.

In order to assist viewers in seeing the scale of a product, and how it might look in application, I am creating scale reference images that will be added to the web site in the next few days. I thought I’d give everyone a preview of what’s coming here. So here goes.

Scale Reference

I decided to use the familiar 6′ human form for scale reference, using an artist’s mannequin for. Between these images and comparing others side by side, one will be able to see scale more clearly than with numbers alone.

Unicycle 2 Scale Reference
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Abstract Invaders from the Age of Modelers

The inspiration for Invaders was the early days of science fiction that involved special effects filmed with models hung from wires, and story lines of saucers from Mars coming here to destroy us for no apparent reason. We watched these films from behind steamed up windshields at drive-in theaters, where the stars shown from the grand abyss over the top of the screen – reminding us we knew little about what there was “out there.”

No matter how bad the acting (and it could be truly horrible), or how silly the effects were, we still felt uneasy and went home looking into the sky and wondering… what if?

Invaders is inspired by the imagery of saucers coming at us, from nowhere, bent on destruction. Like Vikings of the distant future, not bothering to communicate (with some notable exceptions). In this case, a flight of three doing a fly-by through the smoke rising from the destroyed landscape below.

Invaders

While I enjoy the special effects generated by CG today, and the accompanying sound tracks, a part of me will always be in the model makers, physical stop frame animators and the mechanical contrivances of animatronics craftsman. They made things from clay, plaster, fiberglass, wood, metal, and their blood, sweat and tears – making space invaders real. In those days, computers were as big as semi-trucks, and oh so slow. Star Wars (1977) could arguably be pointed to as the apex of this genre of model and puppet based animation. It, along with Star Trek, presented the real shift away from anonymous invaders came from films like ‘West World’ ‘Logan’s Run’, ‘TH-1138’ and ‘Silent Running’, when it all became about first person “we” dealing with our dystopia or invasions – which ended the reign of ‘It Came from Outer Space’ and ‘War of the Worlds’ as the thriller premise of choice.

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Archforms 1973 – Inspired by a Wow Moment

While driving across the country (Boise Idaho, to Bordentown New Jersey),19 years old, on my way to my first assignment in the USAF, I was struck by many new experiences and sights. Prior to this trip, the largest city I had ever visited was Seattle. So, when I came off the plains of Wyoming, through Nebraska, Iowa, and Western Illinois, the skyline of Chicago came at me like a beacon from nowhere. Standing proud of the already impressive structures, was the Sear’s Tower, just 4 years old, black, ominous, and the tallest building I had ever seen. A full 104 stories taller than the One Capitol building in Boise, and towering 66 stories over 901 5th Avenue in Seattle. All I could think when seeing the Sears tower for the first time was “Wow!”

To say that the experience left an impression would be an understatement. Looking down from the observation deck on the 103rd floor was mind bending, and intimidating to someone who had only flown in an airplane twice, before the experience.

My 1973 object is inspired by that iconic Chicago structure and homage to the impression it left on me.

Archfroms 1973

From small Northwest towns where the tallest structures around were grain silos and water towers, with a desire to see new things and travel, I knew at that moment – I was on the right path.

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